The Outer Worlds 2 showcases raytracing and upscaling features
Obsidian Entertainment released The Outer Worlds 2 with Unreal Engine 5 technology and hardware ray tracing capabilities for modern graphics cards. Performance testing shows flagship models like the RTX 5090 and RTX 4090 maintain 60 frames per second at 4K resolution, while mid-range cards struggle to stay above that threshold. The sequel adds support for multiple upscaling methods from Nvidia, AMD, and Intel, with frame generation producing up to 235 frames per second on high-end systems.
Hardware ray tracing via Lumen produces noisy shadows that perform worse than software alternatives, reducing frame rates by 15 to 25 percent. The game consumes between 7 and 11 gigabytes of video memory, depending on resolution settings. Players encounter shader compilation problems on their first session that resolve after restarting the application. Benchmark results suggest the title requires further optimization compared to recent releases, which deliver better performance with similar visual quality.

